![]() Vibri can avoid these with a well-timed press of L1, down, X, or R1, respectively. The Ribbon is host to four separate types of obstacles: the block, the pit, the jagged line, and the loop. This creates obstacles in time with the music that Vibri (and consequently, the player) must avoid. But sound causes the fabric of the Vib Ribbon to molds and change its shape, like an oscilloscope gone horribly wrong. Vibri hops, skips, and jumps his merry way along an infinitely long line-the "Vib Ribbon." Like most people, Vibri finds it easier to keep moving if he's listening to music. Vib Ribbon is the tale of Vibri (or, as we at the GIA affectionally call him, "Singing Crack Rabbit"). Vib Ribbon is a 1.5 dimensional game with black and white vector graphics-but what it lacks in flash and flair, it makes up for in quirkiness, creativity, and infinite replay value. PaRappa producer Masaya Matsuura and developer Nana On-Sha apparently took the praise of their minimalism to heart their latest title, Vib Ribbon, takes graphical simplicity to an unprecedented extreme. In a world of light-sourced, raytraced, and fully-textured 3D models, PaRappa's two-dimensional, brightly colored quirkiness was a breath of fresh air. When PaRappa the Rapper was released in 1997, gamers praised its understated graphical design. Gaming Intelligence Agency - Sony PlayStation - Vib Ribbon
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