![]() Hear a discussion about the forgotten TurboGrafx-16, the announcement of their retro console, and the idea of having a 30th-anniversary episode. Hear about the importance of building relationships with others in the industry. Learn opinions on the state of AR and VR, including the “Rick and Morty: Virtual Rick-ality” game. Hear thoughts about live service games and post-launch content. How using build notes to reduce frustration and make Production run smoother. Hear about working on his two favorite games, “Robot Unicorn Attack” and “Headlander” with Double Fine Productions. Hear ideas on getting in the industry nowadays. How videogame magazines were the go-to source for gaming information in the ’90s. ![]() How in high school he was inspired to create a videogame fanzine, which leads to a magazine writer role at Electronic Gaming Monthly in 1994. ![]() How moderating the Adult Swim message board in 2002 lead to getting an offer. Hear what it was like working on Flash games, the transition to mobile and console, plus working with some well-known indie studios. Chris Johnson from the Player One Podcast talks about producing games at Adult Swim for 11 years, and how he got hired.
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